The prefects behind the KL Coding Cup 2026 will attempt their best at maintaining integrity and fair and clean competition, to ensure this the competitors must follow the rules and guideliens:
AI chatbots such as DeepSeek, GitHub Copilot or ChatGPT are not allowed, as all teams are required to make the small intuitive leaps to answer difficult questions on their own.
Misconduct with other teams is prohibited. This includes answer sharing between same school teams, and general bad manners towards any team.
Searching the internet for issues is allowed. Stack Overflow usage will be allowed during the competition, but do not copy and paste code to get your answers. We will know.
| Round | Event | Comments (details / location) |
|---|---|---|
| 9:30 - 9:50 | Participants Arrive | The event will be held in the Main Hall. All competitors will be registered at the Hub. |
| 9:50 - 10:00 | Opening Ceremony | Competitors will be briefed on the rules, expectaitons and strucutre of the competition - Main Hall |
| 10:00 - 11:00 | Speed Round | Competitors will compete for points in the speed round section of the competition - Main Hall |
| 11:00 - 12:00 | Escape Room Part 1 | The first part of the Escape Room will be completed in this section. - Main Hall |
| 12:00 - 12:30 | Lunch Break | Main Hall |
| 12:30 - 1:45 | Escape Room Part 2 | The second part of the Escape Room will be completed in this section - Main Hall |
| 1:45 - 2:00 | Ending Ceremony & END | Medals, Certificates and Winners will be announced at this time - Main Hall |
| Round Name | Difficulty | Total points | Mark allocation |
|---|---|---|---|
| Missing Evidence | Trivial | 30 | 30 marks in total for the whole problem. |
| Encryption Key | Easy | 30 | 30 marks in total for the whole problem. |
| Suspects Code | Easy/Moderate | 60 | 60 marks in total for the whole problem, -40 points for a wrong submission. |
| Victim log | Medium | 45 | 45 marks in total for the whole problem, -40 points for a wrong submission. |
| Detective's Mood | Hard | 50 | 50 marks in total for the whole problem. |
| Safehouse Access | Medium | 85 | 85 marks in total for the whole problem. |
| Sequence Riddle | Hard | 95 | 95 marks in total for the whole problem. |
| Black Market Interception | Hard/Mind-Numbing | 100 | 100 marks in total for the whole problem. Any wrong attempt will lead to 60 points deducted |