Rules & Guidelines

The prefects behind the KL Coding Cup 2026 will attempt their best at maintaining integrity and fair and clean competition, to ensure this the competitors must follow the rules and guideliens:

  • AI chatbots such as DeepSeek, GitHub Copilot or ChatGPT are not allowed, as all teams are required to make the small intuitive leaps to answer difficult questions on their own.

  • Misconduct with other teams is prohibited. This includes answer sharing between same school teams, and general bad manners towards any team.

  • Searching the internet for issues is allowed. Stack Overflow usage will be allowed during the competition, but do not copy and paste code to get your answers. We will know.

Link to teams

Round Event Comments (details / location)
9:30 - 9:50 Participants Arrive The event will be held in the Main Hall. All competitors will be registered at the Hub.
9:50 - 10:00 Opening Ceremony Competitors will be briefed on the rules, expectaitons and strucutre of the competition - Main Hall
10:00 - 11:00 Speed Round Competitors will compete for points in the speed round section of the competition - Main Hall
11:00 - 12:00 Escape Room Part 1 The first part of the Escape Room will be completed in this section. - Main Hall
12:00 - 12:30 Lunch Break Main Hall
12:30 - 1:45 Escape Room Part 2 The second part of the Escape Room will be completed in this section - Main Hall
1:45 - 2:00 Ending Ceremony & END Medals, Certificates and Winners will be announced at this time - Main Hall

Speed Round Format

Round Name Difficulty Total points Mark allocation
Missing Evidence Trivial 30 30 marks in total for the whole problem.
Encryption Key Easy 30 30 marks in total for the whole problem.
Suspects Code Easy/Moderate 60 60 marks in total for the whole problem, -40 points for a wrong submission.
Victim log Medium 45 45 marks in total for the whole problem, -40 points for a wrong submission.
Detective's Mood Hard 50 50 marks in total for the whole problem.
Safehouse Access Medium 85 85 marks in total for the whole problem.
Sequence Riddle Hard 95 95 marks in total for the whole problem.
Black Market Interception Hard/Mind-Numbing 100 100 marks in total for the whole problem. Any wrong attempt will lead to 60 points deducted